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DALL·E 2024-10-07 08.58.51 - A logo for 'Lore VR' with earth tones, featuring a virtual re

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Lore VR

Phase One

TLDR

->Our team of sales professionals and data scientists (50+ years combined experience) will identify and hire the most prolific educators of our time. These educators will not only be experts in their fields but also charismatic and marketable to our potential students. 
->Congruently, we will source VR studio space to record full length lesson plans with our onboarded educators.

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Phase Two

->We will produce our first series of educational content with our onboarded educators.
->We will re-vamp our website on our premium domain, "lorevr.com", as we prepare to onboard our first class of students.

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Phase Three

->We will begin sales outreach to both traditional educators (schools) and non-traditional (parents and individuals).
->We will deploy trial lessons on the homepage.
->We will onboard our first full class of students.

TLDR

First, this is a temporary website. Think of it as our pitch deck.

At Lore VR, you will learn from the greatest educators in the world from anywhere in the world. 


You might learn about Japanese History from THE professor of Japanese History at Tokyo University.

Later that day, you might learn math from an AI generated version of Einstein.

And next week? Who knows, maybe irl (but in vr) Elon will teach you about Engineering. Or Zuck might teach you how to transition from neet geek to mma chad.

The possibilities are endless. First, we'll onboard irl teachers. The best in the world. The institution they teach at might charge $50k/year. We'll charge a fraction of that. But the teacher will teach millions of students instead of a few hundred.

Build infinite lore. Lore VR.

Disclaimers and FAQ

Lore VR is launching as a VR educational service but reserves the right to pivot their business strategy as seen fit.

If you are a citizen of or reside in one of these countries, you are not permitted to purchase the LORE token:

United States of America (including its territories), Canada, Democratic People’s Republic of Korea, Cuba, Syria, Iran, Sudan, Crimea, People’s Republic of China, Bahamas, Belarus, Botswana, Burundi, Cambodia, Central African Republic, The Democratic Republic of the Congo, Côte d’Ivoire, Cuba, Ethiopia, Ghana, Islamic Republic of Iran, Iraq, Lebanon, Libya, Mali, Myanmar, Nicaragua, Pakistan, Panama, Somalia, South Sudan, Sri Lanka, Sudan, Syrian Arab Republic, Trinidad and Tobago, Tunisia, Bolivarian Republic of Venezuela, Yemen, Vietnam, and Zimbabwe.

Why crypto? Why token?

->Lore VR is an international VR education platform. Why would we jump through the hoops of credit card companies when we can just mint token and roll? Study credit card fees versus LP fees and who gets what.

Why moonshot? Why not pump fun? Why not Ethereum?

-> We chose Moonshot on Solana because it provided the best LP reward scheme at the time. The team doesn't want to feel forced to sell our LORE tokens for funding before the vision is realised. So, Moonshot+Meteora LP payouts was the best option at the time. 
-> We chose Solana because it seems to have the easiest access. Since we plan for LORE to be used as a currency, we need it to be easily transacted and converted.

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